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R

RAISE_BET_BUTTON_TEXT - Static variable in class com.amoebacode.blackjack.display.button.ButtonFactory
The text for the raise bet button
RAISE_BET_HORIZONTAL - Static variable in class com.amoebacode.blackjack.display.Location
The raise bet label horizontal position
RAISE_BET_VERTICAL - Static variable in class com.amoebacode.blackjack.display.Location
The raise bet label vertical position
RAISE_TIP - Static variable in class com.amoebacode.blackjack.display.ToolTipRegistry
The help text for the raise bet button
raiseBet() - Method in interface com.amoebacode.blackjack.core.IGame
Raises the initial bet by the default bet interval.
raiseBet() - Method in class com.amoebacode.blackjack.core.Game
 
raiseBet() - Method in class com.amoebacode.blackjack.display.GameDisplay
Executes a raise bet command.
raiseBetButton - Variable in class com.amoebacode.blackjack.display.button.GameButtonSet
The raise bet button
RaiseBetButton - class com.amoebacode.blackjack.display.button.RaiseBetButton.
RaiseBetButton manages the Raise Bet user button.
RaiseBetButton(GameDisplay) - Constructor for class com.amoebacode.blackjack.display.button.RaiseBetButton
Default protected constructor.
RaiseBetCommand - class com.amoebacode.blackjack.command.RaiseBetCommand.
DealCommand sends a raise bet command to its corresponding game.
RaiseBetCommand(IGame) - Constructor for class com.amoebacode.blackjack.command.RaiseBetCommand
Default protected constructor.
removeCard(BlackjackEvent) - Method in class com.amoebacode.blackjack.display.HandDisplay
 
removeCard(BlackjackEvent) - Method in interface com.amoebacode.blackjack.event.HandEventListener
Removes a card from this hand display object.
removeComponent(Component) - Method in class com.amoebacode.blackjack.display.DisplayManager
Removes the specified component from the primary layered pane.
resume(int) - Method in class com.amoebacode.blackjack.display.HandDisplay
Draws the card at the specified index and when appropriate, plays the corresponding audio clip (called when card animation finishes).
resumeQueue() - Method in class com.amoebacode.blackjack.display.DisplayElement
Resumes the game display queue.
resumeQueue() - Method in class com.amoebacode.blackjack.display.GameDisplay
 
resumeQueue() - Method in class com.amoebacode.blackjack.display.action.ActionQueue
Resumes processing the queue (called when the last action has finished).
round - Variable in class com.amoebacode.blackjack.core.Game
The current round of play
Round - class com.amoebacode.blackjack.core.Round.
Round manages a round of blackjack, including the dealer hand and the player.
Round(IGame) - Constructor for class com.amoebacode.blackjack.core.Round
Default protected constructor.
roundActive - Variable in class com.amoebacode.blackjack.core.Game
Indicates whether the current round is active
roundDisplay - Variable in class com.amoebacode.blackjack.display.GameDisplay
The display for current round of play
RoundDisplay - class com.amoebacode.blackjack.display.RoundDisplay.
RoundDisplay handles the round display objects, including the dealer and the player.
RoundDisplay(GameDisplay) - Constructor for class com.amoebacode.blackjack.display.RoundDisplay
Default protected constructor.
RoundEventListener - interface com.amoebacode.blackjack.event.RoundEventListener.
RoundEventListener defines the listener API for round GUI classes.
RoundEventListenerCollection - class com.amoebacode.blackjack.event.RoundEventListenerCollection.
RoundEventListenerCollection manages a collection of round event listeners.
RoundEventListenerCollection() - Constructor for class com.amoebacode.blackjack.event.RoundEventListenerCollection
Default public constructor.

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