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Blackjack
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actionPerformed(ActionEvent)
- Method in class com.amoebacode.blackjack.display.
AnimatedCard
Performs one card movement (called when the timer expires).
actionPerformed(ActionEvent)
- Method in class com.amoebacode.blackjack.display.label.
LabelWrapper
Performs one blink (called when the timer expires).
actionPreamble(ActionEvent)
- Method in class com.amoebacode.blackjack.display.button.
ButtonBase
Performs the preamble to the specified action event.
actionPreamble(ActionEvent)
- Method in class com.amoebacode.blackjack.display.button.
HandButton
actionPreamble(ActionEvent)
- Method in class com.amoebacode.blackjack.display.button.
GameButton
actionQueue
- Variable in class com.amoebacode.blackjack.display.
GameDisplay
The list of display actions to perform
ActionQueue
- class com.amoebacode.blackjack.display.action.
ActionQueue
.
ActionQueue manages a list of display actions, performing them in a first in, first out sequence.
ActionQueue()
- Constructor for class com.amoebacode.blackjack.display.action.
ActionQueue
Default public constructor.
actionRow
- Variable in class com.amoebacode.blackjack.strategy.
StrategyTableRow
The collection of strategy table actions
actions
- Variable in class com.amoebacode.blackjack.display.action.
ActionQueue
The list of actions currently queued
actionTable
- Variable in class com.amoebacode.blackjack.strategy.
StrategyTable
The collection of strategy table rows
activate()
- Method in class com.amoebacode.blackjack.display.button.
ButtonBase
Displays and enables this button.
activateButtons()
- Method in class com.amoebacode.blackjack.display.button.
GameButtonSet
Activates all of the game buttons.
addAvailableCommand(String)
- Method in class com.amoebacode.blackjack.command.
AvailableCommands
Adds the specified command to this collection.
addBackgroundComponent(Component)
- Method in class com.amoebacode.blackjack.display.
DisplayManager
Adds the specified component to the background layer of the primary layered pane.
addBasicStrategyListener(BasicStrategyEventListener)
- Method in class com.amoebacode.blackjack.strategy.
BasicStrategy
addBasicStrategyListener(BasicStrategyEventListener)
- Method in interface com.amoebacode.blackjack.strategy.
IBasicStrategy
Adds the specified event listener to this object's event listener collection.
addCard(BlackjackEvent)
- Method in class com.amoebacode.blackjack.display.
HandDisplay
addCard(BlackjackEvent)
- Method in interface com.amoebacode.blackjack.event.
HandEventListener
Adds a card to this hand display object.
addCard(ICard)
- Method in interface com.amoebacode.blackjack.core.
ICardCollection
Adds the specified card to this collection and notifies the GUI listeners.
addCard(ICard)
- Method in class com.amoebacode.blackjack.core.
CardCollection
addCard(ICard)
- Method in class com.amoebacode.blackjack.core.
Hand
AddCardAction
- class com.amoebacode.blackjack.display.action.
AddCardAction
.
AddCardAction adds a card to a hand, animating its movement from the deck to the hand.
AddCardAction(HandDisplay, CardDisplay)
- Constructor for class com.amoebacode.blackjack.display.action.
AddCardAction
Default public contructor.
addCardComponent(Component)
- Method in class com.amoebacode.blackjack.display.
DisplayManager
Adds the specified component to the card layer of the primary layered pane.
addCardComponent(Component, int)
- Method in class com.amoebacode.blackjack.display.
DisplayManager
Adds the specified component in the specified position to the card layer of the primary layered pane.
addEventListener(BlackjackEventListener)
- Method in class com.amoebacode.blackjack.core.
GameObject
addEventListener(BlackjackEventListener)
- Method in interface com.amoebacode.blackjack.core.
IGameObject
Adds the specified event listener to this object's event listener collection.
addEventListener(BlackjackEventListener)
- Method in class com.amoebacode.blackjack.event.
EventListenerCollection
Adds the specified blackjack event listener to this collection.
addHand(IHand)
- Method in class com.amoebacode.blackjack.core.
Participant
Adds the specified hand to this participant's collection of hands.
addHandDisplay(HandDisplay)
- Method in class com.amoebacode.blackjack.display.
ParticipantDisplay
Adds the specified hand display to this participant.
addPlayerHand(BlackjackEvent)
- Method in class com.amoebacode.blackjack.display.
PlayerDisplay
addPlayerHand(BlackjackEvent)
- Method in interface com.amoebacode.blackjack.event.
PlayerEventListener
Adds a hand to this player display object.
addViolatorComponent(Component)
- Method in class com.amoebacode.blackjack.display.
DisplayManager
Adds the specified component to the violator layer of the primary layered pane.
allHandsBlackjack()
- Method in interface com.amoebacode.blackjack.core.
IParticipant
Indicates whether all hands for this participant have blackjack.
allHandsBlackjack()
- Method in class com.amoebacode.blackjack.core.
Participant
allHandsBustedOrSurrendered()
- Method in interface com.amoebacode.blackjack.core.
IPlayer
Indicates whether all of the player hands have busted or surrendered.
allHandsBustedOrSurrendered()
- Method in class com.amoebacode.blackjack.core.
Player
allHandsFinished()
- Method in interface com.amoebacode.blackjack.core.
IPlayer
Indicates whether all of the player hands have finished.
allHandsFinished()
- Method in class com.amoebacode.blackjack.core.
Player
allPlayerHandsBlackjack()
- Method in class com.amoebacode.blackjack.core.
Round
allPlayerHandsBlackjack()
- Method in interface com.amoebacode.blackjack.core.
IRound
Indicates whether all of the player hands have blackjack.
allPlayerHandsBustedOrSurrendered()
- Method in class com.amoebacode.blackjack.core.
Round
allPlayerHandsBustedOrSurrendered()
- Method in interface com.amoebacode.blackjack.core.
IRound
Indicates whether all of the player hands have busted or surrendered.
AnimatedCard
- class com.amoebacode.blackjack.display.
AnimatedCard
.
AnimatedCard handles drawing cards as they move from the deck to the hand.
AnimatedCard(HandDisplay, int, Coordinate, Coordinate)
- Constructor for class com.amoebacode.blackjack.display.
AnimatedCard
Default protected constructor.
ANIMATION_COMBO_BOX_HORIZONTAL
- Static variable in class com.amoebacode.blackjack.display.
Location
The animation speed select box horizontal position
ANIMATION_COMBO_BOX_VERTICAL
- Static variable in class com.amoebacode.blackjack.display.
Location
The animation speed select box vertical position
ANIMATION_TIP
- Static variable in class com.amoebacode.blackjack.display.
ToolTipRegistry
The help text for the animation speed select box
animationComboBox
- Variable in class com.amoebacode.blackjack.display.
PreferencesDisplay
The animation selection box
AnimationComboBox
- class com.amoebacode.blackjack.display.combobox.
AnimationComboBox
.
AnimationComboBox gives users a way to select their preferred animation speed.
AnimationComboBox(PreferencesDisplay)
- Constructor for class com.amoebacode.blackjack.display.combobox.
AnimationComboBox
Default protected constructor.
animationDelay
- Variable in class com.amoebacode.blackjack.display.
DisplayPreferences
The current animation delay
ANY_TWO_CARDS
- Static variable in interface com.amoebacode.blackjack.core.
IHouseRules
The option of doubling any two cards
APPLICATION_TITLE_BAR
- Static variable in class com.amoebacode.blackjack.
Blackjack
The title bar text used when the program is run as an application
assumeControl()
- Method in class com.amoebacode.blackjack.core.
DealerHand
assumeControl()
- Method in interface com.amoebacode.blackjack.core.
IDealerHand
Turns over the face-down card and notifies the GUI listeners (called when all of the player hands have finished).
AUDIO_COMBO_BOX_HORIZONTAL
- Static variable in class com.amoebacode.blackjack.display.
Location
The audio select box horizontal position
AUDIO_COMBO_BOX_VERTICAL
- Static variable in class com.amoebacode.blackjack.display.
Location
The audio select box vertical position
AUDIO_TIP
- Static variable in class com.amoebacode.blackjack.display.
ToolTipRegistry
The help text for the audio select box
audioComboBox
- Variable in class com.amoebacode.blackjack.display.
PreferencesDisplay
The audio selection box
AudioComboBox
- class com.amoebacode.blackjack.display.combobox.
AudioComboBox
.
AudioComboBox gives users a way to turn the sound effects on/off.
AudioComboBox(PreferencesDisplay)
- Constructor for class com.amoebacode.blackjack.display.combobox.
AudioComboBox
Default protected constructor.
availableCommands
- Variable in class com.amoebacode.blackjack.display.action.
UpdateGameCommandsAction
The current set of available commands
availableCommands
- Variable in class com.amoebacode.blackjack.display.action.
UpdateHandCommandsAction
The current set of available commands
AvailableCommands
- class com.amoebacode.blackjack.command.
AvailableCommands
.
AvailableCommands tracks a set of currently available commands.
AvailableCommands()
- Constructor for class com.amoebacode.blackjack.command.
AvailableCommands
Default protected constructor.
AvailableGameCommands
- class com.amoebacode.blackjack.command.
AvailableGameCommands
.
AvailableGameCommands tracks a set of currently available game commands.
AvailableGameCommands()
- Constructor for class com.amoebacode.blackjack.command.
AvailableGameCommands
Default public constructor.
AvailableHandCommands
- class com.amoebacode.blackjack.command.
AvailableHandCommands
.
AvailableHandCommands tracks a set of currently available player hand commands.
AvailableHandCommands()
- Constructor for class com.amoebacode.blackjack.command.
AvailableHandCommands
Default public constructor.
Overview
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Blackjack
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amoebacode.com
.